Games don’t run without a lot of behind the scenes work. In this degree, you’ll learn how to create game AIs, create functional game mechanics, and all-around create the world in which a truly great game can take place. Most special effects artists and animators need a bachelor’s degree in computer graphics, art, or a related field to develop both an impressive portfolio of work and the strong technical skills that many employers prefer.
According to the Bureau of Labor Statistics, the average median salary for Special Effects Artists and Animators in 2020 was $77,700 per year.
You should expect to spend at least four years going to school full-time to earn your Visual & Game Programming Bachelor's Degree. Though, some universities have specialized programs that allow their students to accelerate their final two years of their degree program. These students are able to complete the final two years of their Visual & Game Programming degree in 17 months. If you choose to attend school part-time for any reason, it could take you 6 years or more to complete your degree.
No matter how you choose to attend, you'll have to complete around 120 credit hours to graduate with a bachelors in Visual & Game Programming degree. These credit hours include your general education (mathematics, history, humanities, and communications), along with your required major classes for your field.
In general, you can begin your career as a Visual & Game Programming by earning a Bachelor of Science (B.S.) or a Bachelor of Arts (B.A.) degree in Visual & Game Programming, but in many cases for the position you are seeking you may need to obtain a master's degree in Visual & Game Programming. Furthermore, there are numerous specializations and subfields associated with a major in Visual & Game Programming. You will want to research the college or university to determine if they have the major you are considering.
This is a very important question to ask yourself. Your major should play a big part in the schools you are considering. Not every college may offer the major of your choice, so doing your homework is the first step of the selection process.
The two most prominent types of bachelor levels in Visual & Game Programming are: Bachelor of Arts degree (BA degree) and a Bachelor of Science degree (BS degree). A BA degree normally requires pupils to take fewer concentration courses as well as to focus more on discovering about Visual & Game Programming. These students have a little bit more flexibility when it pertains to customizing their education to meet their occupation objectives as well as goals.
The Bachelor of Science degree in Visual & Game Programming, on the other hand, is much less concentrated on exploration and even more targeted to a specific focus. Bachelor of Science students, usually, focus specifically on the area of their major and have a tendency to be more career focused. Bachelor's degrees in the clinical field, for example, are most likely to be a Bachelor of Science degree. You can find some sample classes for a Bachelor of Arts in Visual & Game Programming below:
Currently, students enrolled in four-year universities have less than a 50% chance of graduating within four years. Statistics vary from university to university, but many students are graduating closer to the 6-year range.
If you want to be one of the lucky 40% who do graduate in your fourth year, you'll need to make a few sacrifices. First, you'll have to take more than the minimum 12 credit hours per semester. Take 15 credits per semester, because you'll finish earning the required credits in around four years.
Go to school each summer session. Take at least one class per summer semester. Not only will you be sure to graduate on time, but you may also benefit with lower per-credit tuition charges, as well.
Declare a major as soon as you can. You won't be moving from major to major this way. If you have to work for gas or rent, work for the fewest number of hours per week that you can. Your studies are vital.
Your school's accreditation is an important aspect of getting your Bachelor of Arts in Visual & Game Programming degree. The two most common forms of accreditation are regional and national.
Regional accreditation is the most recognized and most prestigious available. Because of this label, these colleges often have higher tuition and have more competitive admission standards. Regional accreditation accounts for over 85% of colleges across the United States. There are 6 different regions, including:
MSA (Middle States Association of Colleges and Schools)
NEASC (New England Association of Schools and Colleges)
NCA (North Central Association of Colleges and Schools)
NAC (Northwest Accreditation Commission)
SACS (Southern Association of Colleges and Schools)
WASC (Western Association of Schools and Colleges)
National accreditation is less common. National accreditation agencies oversee the accreditation process for career, vocational, and trade schools across the United States. As a result, these schools tend to be less expensive, require less general coursework, and feature a more practical, career-oriented curriculum. Because it is less structured, schools are only reviewed every 3-5 years to ensure that they still meet accreditation requirements.
Accreditation is an important part of the selection process. It adds value to a Bachelor of Arts in Visual & Game Programming degree by offering wider acceptance than degrees from non-accredited schools receive. Accreditation ensures employers and other reviewers of your educational background that you have a quality education in Visual & Game Programming. It informs potential employers that the graduate has the expected level of education and knowledge to perform work in today's high-paced, technology-driven environments.
The Department of Education designates regional and national accreditation agencies. It is also through this department that educational loans and grants are provided to college students. The federal policy is to limit student loans to schools and colleges with acceptable accreditation. Which means that, if your school isn't accredited, you will likely not be eligible to receive any financial aid. For many students, accreditation is key to getting funds to pay for the substantial costs of a degree in Visual & Game Programming.
Estimates for the costs of a Visual & Game Programming degree run from $15,000 to $100,000 per year depending on the university and its tuition charges. Community colleges and public universities charge lower rates for in-state students than out-of-state students. The difference can be remarkable.
Based on all schools and all majors, some estimates that can help guide the student. Data from the College Board and the NCES provide ranges for costs that add tuition, living expenses, and fees into price ranges. Based on 2017 data, the costs of a four-year degree at a public school is in the range of $85,000 for in-state students, $150,000 for out-of-state students, and $190,000 for private school students. When projected to the year 2019 through 2020 one can anticipate an increase in the area of three to four percent. These prices seem high of course and in many cases most students are not paying the full amount of tuition because they are receiving financial aid. When applying to the school of your choice also reach out to them to discuss scholarship and grant opportunities to help pay for your Visual & Game Programming education.
Schools can provide valuable assistance for Visual & Game Programming graduates that seek employment after graduation. The programs can be formal, such as job banks and employment centers that present graduating students and graduate credentials to prospective employers and host interviews.
Depending on the college, they may have resources that can enhance employment and career opportunities for their Visual & Game Programming graduates. Most schools have an extended community of alumni, donors, and corporate and business support. Alumni groups offer opportunities for networking as well as for sharing information and experiences. The corporate and business community support may include opportunities for internships or other hands-on learning experiences.